Friday, March 21, 2008

"For Fun" Game Victory Conditions

I have a suggestion for our LOTR games (not the Campaign games, but just "for fun" games). Unless we play the game all the way to the end, it's sometimes hard to declare who is winning, and often hard to declare if anyone has "won." So I have the following suggestion for an end of game process to determine who won:
  • For each death caused by your army to a non-hero model, you receive its FULL POINTS VALUE in Victory Points.

  • For each death caused by your army to a hero model, you receive its FULL POINTS VALUE in Victory Points.

  • For each hero model your opponent still has on the board who has strictly less than 50% of his wounds remaining, you receive HALF POINT VALUE in Victory points.

  • For each point of Might, Will, or Fate used by your opponent's heroes, you receive 5 Victory Points.

  • If your opponent has broken, you receive a bonus 5% of the starting game point total in Victory Points. e.g. for a 1,000-pt game, if your opponent has broken, you receive 50 additional Victory Points.

Sum up the total number of Victory Points you have earned. Compare the difference between the two generals' Victory Points according to the following table (the percentages correspond to the starting point value of the game, so 10% of a 500-point game is 50 points):

Margin of Victory
(0, 10%] Draw
(10%, 50%] Solid Victory
(50%, 80%] Crushing Victory
(80%, 100%) Victorious Slaughter

*Note that square brackets represent inclusivity, while parentheses represent exclusivity.

2 comments:

Ryan said...

These rules look strangely familiar....oh well. If it works, it works.

Mike said...

Yeah, no need to reinvent the wheel. Just make a few changes to adapt to the new ground.